Until now I’ve always been wary of describing games as an ‘Indie’
label, considering that the genre and effective scope of the game should be
judged on its own merits rather than by the publisher behind it, however Knytt
Underground is the kind of game that challenges even that. It consistently
turns its own way, sometimes to the detriment of the overall experience, but
always in ways that justify its own strange sense of self identity.
Right from the start it lies to you, describing itself as a
three chapter game... Chapters one and two are mere training levels, a self
contained set piece designed to help you acclimatise yourself to the strange
world of KU and the seemingly entirely disparate control mechanics of Mi (walk,
jump and climb) and Bob (BOUNCE). Each chapter ends suddenly, entirely unsatisfactorily
some might say, but this is just an induction to the most important theme of
Knytt Underground. Throughout the game you will be asked to go on pointless
fetch quests, to carry out minor objectives and missions that the game flat out
admits are just there to get in your way. On quite a few of these ‘not so minor’
inconveniences you return to the quest giver to find they have... vanished, and
even when they remain present the paltry reward is hardly worth the effort.
Right from the start the game is making a point about the genre, toeing a
difficult line between parody and becoming one of the worst examples of the
genre. It does however raise an interesting question.... Do you do this for the
tangible rewards, for the sense of self accomplishment, or just because you
enjoy doing it?
If you give yourself time to acclimatise past the black and
basic geometries through which you must climb and bounce your way, this is a
beautiful immersive world that, despite showcasing some of the most basic
programming in video games today, can arguably be said to feel just as alive as
some open world AAA blockbusters. The writing is deceptively simple, it certainly
won’t win any awards for its course and basic humour, but it draws the player
in with as little pointless faff as possible. The map is simply humongous and
will take hours to explore and whilst some people will complain it is both
sparse and all the same all I can say is this is gaming at its purest, most
simplified form. Whilst the foreground is dark and simple the background art and music are both distant yet beautiful, full of little touches and flourishes designed to amuse and inspire. Control wise things are a little sketchy, challenging but not impossible, particularly when trying to navigate the unpredictable bouncing ball around some very dangerous areas.
I really don’t know why I’ve fallen in love with Knytt
Underground, it’s probably not something I’ll ever play again, but for a few
dozen hours I was completely entranced.
(Wii U version reviewed).